Saturday 15 June 2013

Working through the freddiew compositing tutorial- check this out :)

In order from top-bottom.
first initial render without indirect illumination turned on.

second attempy, indirect illumination turned on, texture not applied to walls.

final render for this batch, will be using the balls/shadows for comping with, so the background doesn't matter so much in this case, though it's something I'd like to look into.

Tuesday 4 June 2013

Working through the 3DSMax tutorials!

Here's my first one, the Battlefield animation, very basic but I'm just going over everything seeing if there are any bits and bobs that I can use to improve my workflow.

Saturday 1 June 2013

Summer Break

I figured that I'm going to need to get some serious work done over the next few months, in order to really step up my game to the level of the competition that I've seen in final-year showreels and submissions from other Universities.

My goals are including but not limited to:

  • Become fully proficient with working between Mudbox and 3DSMax.
  • Be able to produce high quality textured models, with all of the extra layer modifiers to make them really pop.
  • Work on designs and models for the DOTA2 store, to get exposure and maybe even a bit of money on the side.
  • Attempt to do some of the other briefs that Uni gave out last term.
  • Join the 11-second club and become an active participant.
  • Become an active participant on some of the CG/Animation/Art forums online.
  • Enjoy my work!